Infinity Blade I
|Infinity Blade I|
|Developers|| Chair Entertainment,|
|Engine||Unreal Engine 3|
|Version||1.4.1 (Feb 03, 2012)|
|Devices||See IB compatibility|
|Preceded by||Infinity Blade: Dungeons|
|Succeeded by||Infinity Blade II|
Infinity Blade is an action RPG (role-playing game) iOS video game developed by Chair Entertainment and Epic Games. It was released on the App Store on December 9, 2010. It was the first iOS game to run Unreal Engine 3. Upon release it became the fastest-grossing app in the history of iOS, selling USD $1.6 million in four days. It has received three major updates since its release and has been reviewed favorably by gaming critics. A sequel was announced on October 4, 2011 and was released on December 1, 2011.
The game follows on-rail mechanics in which the player explores the Temple of Lantimor, fights enemies, and searches for equipment and gold. At death, the player takes control of the next reincarnation of the player character, Siris, retaining gold, equipment, and experience. The primary objective of the game is to defeat the God King. After that, several more "bosses" can be battled, leading to the final end of the game. The game's dialogue is in a fictional language known as Pangean, with English subtitles.
Gameplay[edit | edit source]
The game follows a repetitive narrative structure in which the player ascends a castle in a quest to battle the primary antagonist, the immortal God King. This cycle continues every time the player falls before the God King. The player then restarts the ascent, now assuming the role of the previous game's descendent. Every time the cycle restarts, the enemies increase in difficulty. These cycles are called Rebirths.
The game has no virtual joystick; movement is scripted. The player taps highlighted points to move from area to area. Inside each room the player can move the camera to search for treasure and potions.
The primary game mechanic is one-on-one combat (known as Aegis) with enemies encountered throughout the castle. The player controls the character's weapon by swiping a finger across the screen. Players can touch the bottom left or right side of the screen to dodge attacks or the bottom center of the screen to block attacks with a shield, which breaks if the player's shield stat depletes. Finally, players may parry incoming attacks by performing an intercepting sword move. Each of these three counters leaves the enemy stunned and vulnerable to counterattack for a short period of time.
Players may also use two special abilities, both of which require time to recharge after use. Tapping the icon on the top left unleashes the Super Attack, which stuns the opponent temporarily. Spells, which are enabled by rings, can be activated by tapping the icon on the top right and then drawing the spell's symbol.
When the enemy's chain is broken, the player is able to attack and deal damage to it. There are three types of combos. Left, right, left, or the opposite, is a Huge Hit, dealing the most damage possible in three hits. Left, left, right, right, or the opposite, is a Mega Hit which deals the most possible damage in four hits. Left, right, up, down, left is an Ultra Hit, which deals the most damage possible.
In addition to combat, there is also a role-playing component. An experience points system levels up the player and the player's equipment, which consists of weapons, armor, shields, helmets, and magic rings. Pieces of equipment have special properties and a predetermined amount of experience points required to master them. Mastering a piece of equipment increases its sale value but decreases the potential experience that goes toward the player's level by one fifth (until a replacement item is purchased in the store). Players gain skill points when their experience level increases or they master a piece of equipment; these points can be spent to improve the character's health, attack, shield power, and magic.
Story[edit | edit source]
The player enters the God King's chamber and engages battle with the Dark Knight. When the fight is finished, the battle with the God King begins, and is lost. Many years later, Siris, now reborn, goes back to the Tower to fulfill the tradition of "The Sacrifice". Siris enters the God King's chamber and, using the Infinity Blade, kills him. Before dying, the God King states that "they'll be coming for Siris". Siris finds a holographic image of the world before being killed by an unknown person and is reborn. Siris, being reborn with no memories believes the one who died to be his father and goes to find out what killed his father. in the God-King's dungeon, Siris finds a pedestal where he inserts the Infinity Blade and opens 3 dungeon doors. Inside each of the dungeon rooms Siris finds a cursed deathless king. After killing all the Deathless Kings a large dungeon door opens. Inside this room Siris finds a lab with 7 of the God-King's bodies floating in green tubes. Siris is ambushed by a robot know as Zero Mech but overcomes the robot. Zero Mech is revealed to be piloted by Archarin , who was offered immortality by the God-King, which he accepted. Siris engages him in a final battle and defeats him. Archarin says 'The God-King will be back and will get the Infinity Blade back' before dying. Siris says he'll be waiting before exiting the Citadel.
In an alternate ending, the player can choose to ally himself with the God King.
Sequel[edit | edit source]
- Main article: Infinity Blade II
A sequel to the game, Infinity Blade II, was released on December 1, 2011. Unlike the voice acting in Infinity Blade I, dialogue is English in the sequel. The game reveals Siris as the name of the main character and follows his and Isa's search for the Worker of Secrets.
Trivia[edit | edit source]
- Siris's, Raidriar's, and Archarin's names are not known throughout the entire game.
- Should Siris die in the battle with the God-King or Zero Mech, TEL secretly enters the castle and revives Siris as a child in the rebirth chamber with no memories of his past life only knowing he is part of the sacrifice and believing his past life self to be his father.